Class Quadtree<T>
- Namespace
- Northwoods.Go.Layouts.Extensions
- Assembly
- PackedWinForms.dll
Implementation of the quadtree data structure using the Rect class.
public class Quadtree<T>
Type Parameters
T
- Inheritance
-
Quadtree<T>
- Inherited Members
Remarks
Each Quadtree has defined bounds found at Bounds, an array of member rectangles, and an array of child nodes (Quadtrees themselves). If the Quadtree has no children, the nodes array will have four nulls. To construct a Quadtree, you can call its constructor with no arguments. Then, to insert a rectangle, call Add(T, Rect). This tree supports adding points (rectangles with 0 width and height), segments (rectangles with either 0 width or 0 height), and rectangles with nonzero widths and heights.
Quadtrees can be used to calculate intersections extremely quickly between a given rectangle and all of the rectangles in the quadtree. Use of this data structure prevents having to do precise intersection calculations for every rectangle in the tree. To calculate all of the rectangular intersections for a given rectangle, use Intersecting(Rect).
Other common operations are detailed below.
Constructors
Quadtree(int, int, Rect)
In most cases, simply calling this constructor with no arguments will produce the desired behaviour.
public Quadtree(int nodeCapacity = 1, int maxLevel = 2147483647, Rect bounds = default)
Parameters
nodeCapacity
intThe node capacity of this quadtree. This is the double of objects a node can contain before it splits. Defaults to 1.
maxLevel
intThe maximum depth the Quadtree will allow before it will no longer split. Defaults to double.PositiveInfinity (no maximum depth).
bounds
RectThe bounding box surrounding the entire Quadtree. If the bounds are unset or a node is inserted outside of the bounds, the tree will automatically grow.
Properties
Bounds
Gets the boundaries of the node. All nodes should be square.
public Rect Bounds { get; }
Property Value
MaxLevels
Gets the maximum depth the Quadtree will allow before it will no longer split.
public double MaxLevels { get; }
Property Value
NodeCapacity
Gets the node capacity of this quadtree. This is the number of objects a node can contain before it splits.
public double NodeCapacity { get; }
Property Value
Root
Gets the root node of the tree.
public QuadNode<T> Root { get; }
Property Value
- QuadNode<T>
Methods
Add(QuadObj<T>)
Insert the object into the quadtree. If the node exceeds the capacity, it will split and add all objects to their corresponding nodes. If the object is outside the bounds of the tree's root node, the tree will grow to accomodate it. Possibly restructures the tree if a more efficient configuration can be found with the new dimensions.
public void Add(QuadObj<T> obj)
Parameters
obj
QuadObj<T>the object to insert
Add(T, Rect)
Insert the object into the quadtree. If the node exceeds the capacity, it will split and add all objects to their corresponding nodes. If the object is outside the bounds of the tree's root node, the tree will grow to accomodate it. Possibly restructures the tree if a more efficient configuration can be found with the new dimensions.
public void Add(T obj, Rect bounds)
Parameters
obj
Tthe object to insert
bounds
RectThe Rect bounds of the object
Add(T, double, double, double, double)
Insert the object into the quadtree. If the node exceeds the capacity, it will split and add all objects to their corresponding nodes. If the object is outside the bounds of the tree's root node, the tree will grow to accomodate it. Possibly restructures the tree if a more efficient configuration can be found with the new dimensions.
public void Add(T obj, double x, double y, double w, double h)
Parameters
obj
Tthe object to insert
x
doubleThe x value.
y
doubleThe y value.
w
doubleThe width, must be non-negative.
h
doubleThe height, must be non-negative
Clear()
Clears the Quadtree, removing all objects and children nodes. Keeps the current bounds of the root node.
public void Clear()
Containing(Point)
Return all objects that fully contain the given Point.
public List<T> Containing(Point point)
Parameters
point
Pointthe Point to check containing for. A Rect with size (0, 0) is created for containment calculations.
Returns
- List<T>
list containing all containing objects
Containing(Rect)
Return all objects that fully contain the given Rect.
public List<T> Containing(Rect rect)
Parameters
rect
Rectthe Rect to check containing for.
Returns
- List<T>
list containing all containing objects
DistanceSquared(T, T)
Returns the square of the distance from the centers of the given objects.
public double DistanceSquared(T obj1, T obj2)
Parameters
obj1
Tobj2
T
Returns
- double
square of the distance between the centers of obj1 and obj2
Find(T)
Return the node that contains the given object.
public QuadNode<T> Find(T obj)
Parameters
obj
Tthe object to find
Returns
- QuadNode<T>
the node containing the given object, null if the object is not found
FindBounds(Rect)
Checks if any of the objects in the tree have the given boundaries.
public Rect? FindBounds(Rect bounds)
Parameters
bounds
Rectthe rectangle to check for
Returns
- Rect?
the actual bounds object stored in the tree
FindExtremeObjects()
Finds the furthest object in each direction stored in the tree. Bounds are tested using the center x and y coordinate.
public (T, T, T, T) FindExtremeObjects()
Returns
- (T, T, T, T)
maximum and minimum objects in the tree, in the format [min x, max x, min y, max y].
ForEach(Action<T>)
Visits every object stored in the tree (depth first).
public void ForEach(Action<T> callback)
Parameters
callback
Action<T>the callback to execute on each object.
Has(T)
Convenience method, calls Find(T) and returns a bool indicating whether or not the tree contains the given object.
public bool Has(T obj)
Parameters
obj
Tthe object to check for
Returns
- bool
whether or not the given object is present in the tree
Intersecting(Point)
Return all objects that intersect (wholly or partially) with the given Point. Touching edges and objects overlapping by 1e-7 or less (to account for floating point error) are both not considered intersections.
public List<T> Intersecting(Point point)
Parameters
point
Pointthe Point to check intersections for. A Rect with size (0, 0) is created for intersection calculations.
Returns
- List<T>
list containing all intersecting objects
Intersecting(Rect)
Return all objects that intersect (wholly or partially) with the given Rect. Touching edges and objects overlapping by 1e-7 or less (to account for floating point error) are both not considered intersections.
public List<T> Intersecting(Rect rect)
Parameters
rect
Rectthe Rect to check intersections for.
Returns
- List<T>
list containing all intersecting objects
Move(T, Point)
Translate the given object to a given Point.
public bool Move(T obj, Point p)
Parameters
obj
Tthe object to move
p
Pointthe Point to move the object to
Returns
- bool
whether or not the move was successful. False if the object was not in the tree.
Move(T, double, double)
Translate the given object to given x and y coordinates.
public bool Move(T obj, double x, double y)
Parameters
obj
Tthe object to move
x
doublethe x coordinate to move the object to
y
doublethe y coordinate to move the object to
Returns
- bool
whether or not the move was successful. False if the object was not in the tree.
Remove(T)
Remove the given object from the tree, restructuring to get rid of empty nodes that are unneeded.
public bool Remove(T obj)
Parameters
obj
Tthe object to remove
Returns
- bool
whether or not the deletion was successful. False when the object is not in the tree.
Resize(T, Size)
Resize the given object to a given Size.
public bool Resize(T obj, Size size)
Parameters
obj
Tthe object to resize
size
Sizethe Size to resize the object to
Returns
- bool
whether or not the resize was successful. False if the object was not in the tree.
Resize(T, double, double)
Resize the given object to given width and height.
public bool Resize(T obj, double width, double height)
Parameters
obj
Tthe object to resize
width
doublethe width to resize the object to
height
doublethe height to resize the object to
Returns
- bool
whether or not the resize was successful. False if the object was not in the tree.
SetTo(T, Rect)
Updates the given object to have the bounds given, provided as a Rect.
public bool SetTo(T obj, Rect rect)
Parameters
obj
Tthe object to change the bounds of
rect
Rectthe Rect to set the object to
Returns
SetTo(T, double, double, double, double)
Updates the given object to have the bounds given, provided as x, y, width, and height.
public bool SetTo(T obj, double x, double y, double width, double height)
Parameters
obj
Tthe object to change the bounds of
x
doublethe x-coordinate to set the object to
y
doublethe y-coordinate to set the object to
width
doublethe width to set the object to
height
doublethe height to set the object to
Returns
Walk(Action<QuadNode<T>>, QuadNode<T>, bool)
Recursively traverses the tree (depth first) and executes the given callback on each node.
public void Walk(Action<QuadNode<T>> callback, QuadNode<T> node, bool root = true)
Parameters
callback
Action<QuadNode<T>>the callback to execute on each node. Takes the form of (n: Quadtree) => void
node
QuadNode<T>root
boolwhether or not to execute the callback on the root node as well. Defaults to true
Walk(Action<QuadNode<T>>, bool)
Recursively traverses the tree (depth first) and executes the given callback on each node.
public void Walk(Action<QuadNode<T>> callback, bool root = true)